You can be strong, but must have weakness. These leaders have access to the same units and buildings/wonders/districts, but they have different agendas and bonuses, which allows for different playstyles. A converter version from Civ IV Leader Traits in Civ V by Wes for Civ VI with City-Life style penalty to the traits much like dark age policy, if you are focus on Science, you will loss focus on faith. Egypt ( Cleopatra) or Norway(Harald) loves Leaders who are more aggressive or have a strong military or navyĬivilizations can have more than one leader(Greece).Teddy hates other Leaders who start Wars, but loves pacifists.As you trade, you can get gossip information, and from interaction gain more knowledge about other Leaders through espionage. Each Leader will have a fixed agenda as well as a 'hidden' Agenda.